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Shining Force III Walkthrough - Scenario 1 -

NinjaScenario 3

Magic learning chart:
Ninja Class
Level 13 - Slow Lv2
Level 17 - Blaze Lv3
Level 19 - Resist Lv2
Level 21 - Blaze Lv4
Master Ninja Class (scenario 3 only)
Level 2 - Blaze Lv4
Initial Stats
Initial Equipment
Steel NinjatoMedical Herb
Antidote Herb
Equippable Weapons
Katana, Shuriken
Magic Resistance
BP = Before Promotion|AP= After Promotion
Friendship Support - Magic
Friendship Support - Counter

Murasame - Tactics

General Tactics

Murasame is the second ninja in Synbios' force and, like Hagane, he is a strong and versatile character boasting good magic and fighting abilities. As a ninja, he is fast with both high agility and high movement. Murasame is handy in fighting too as his attack is above average and he has Blaze attack magic.

Magic and Magic Resistance

Blaze is a strong spell and comes at a low MP cost. Since Murasame doesn't have as much MP as the wizards of the force this spell is therefore ideal for him. As well as Blaze, Murasame has the Resist spell, which is very handy if you find yourself facing a group of enemy magic users. The slow spell isn't as useful as Murasame's other two spells unless you want to reduce a boss' defence before attacking.

Murasame's magic resistance is moderate in most areas but poor against light magic. Make sure he benefits well from his own Resist spell.

Weapons and Equipment

Katanas are Murasame's primary weapon with shurikens useful as a secondary long-range weapon, train Murasame with both these weapons. Of all the mithril katanas, the Rumbling Sea Katana is the strongest and its special can dispell enemies - useful for silencing magic users.

Since only Ninjas can use it, make use of the Dark Bowl by giving it to Murasame, it will increase his defence and critical values and it looks spiffy too.